services: mobile web development
whaddya mean, my site’s broken on your phone?

Whoo-hoo! This one’s appropriate!
Tech geeks tend to put it under three headings: Shiny new toy, something cool to take apart and job security.
Although mobile phones have been capable of accessing the web for years, only recently has the mobile browsing share exploded. This is due, primarily, to the techological advances that gave us the “smartphone” and the “tablet”. Unfortunately, there are good odds that something else exploded – your web site.
Mobile browsers aren’t built and don’t behave exactly like desktop browsers, for some good, solid reasons. And that means your site may not be behaving the way you think it is.
So What Happens with Mobile Browsing?
Problem #1: A Mobile Screen is Silly Putty
Mobile browsers use some tricks to make big things fit into a small space. Specifically, they scale things down. Way down. This means all your text and imagery – including your navigation buttons – just got tiny, hard to read, and difficult to find.
It may also meann that your site design broke a bit. Scaling isn’t an exact science; the browsers themselves determine what to render at what size, and it isn’t what you might always expect.
It may also meann that your site design broke a bit. Scaling isn’t an exact science; the browsers themselves determine what to render at what size, and it isn’t what you might always expect.
Problem #2: Your Finger is Not a Mouse
Mobile devices [with the notable exception of certain BlackBerry models] are touch devices. They don’t use a mouse and cursor that can be depended on to be in a certain location – instead, they use big fat fingers that bounce around on them.
This causes two problems. First, what are known as “onMouseOver” events in JavaScript don’t work on mobile browsers – and that means that your image rollovers and, quite possibly, your dropdown menus don’t work. Second, we’re back to the small button problem. Big fat fingers don’t end up hitting your scaled down buttons. Instead, they hit wrong buttons, multiple buttons or selected a section of text instead. Rumor has it this is done specifically so companies can sell more mobile devices after their owners throw them against a wall in frustration.
This causes two problems. First, what are known as “onMouseOver” events in JavaScript don’t work on mobile browsers – and that means that your image rollovers and, quite possibly, your dropdown menus don’t work. Second, we’re back to the small button problem. Big fat fingers don’t end up hitting your scaled down buttons. Instead, they hit wrong buttons, multiple buttons or selected a section of text instead. Rumor has it this is done specifically so companies can sell more mobile devices after their owners throw them against a wall in frustration.
Problem #3: Mobile Browsers Don’t Speak Flash & Java
Certain technologies – most notably, Flash – don’t function in most mobile browsers. [NOTE: Adobe released a version of Flash Player 10.2 for some Android operating systems on March 18th, 2011. The ÜberSteve remains adamant about his revenue stream, however, so it’s still no-go on all the iOS devices.]
The upshot of this is that your Flash-based navigation system or animation probably isn’t working in mobile browsers. And if you’ve got a 100% Flash site, well... you get the picture.
The upshot of this is that your Flash-based navigation system or animation probably isn’t working in mobile browsers. And if you’ve got a 100% Flash site, well... you get the picture.
Solution #1: The Mobile Friendly Site
If you decide to move your site mobile browser friendly, Liquid Anvil can help. We can replace and rebuild navigation, route smartphone users accordingly to different pages, help streamline the design into river or columned interface layouts, and more.
You changes need not be heavy handed, necessarily; small tweaks to an existing design can make huge differences to a mobile user.
You changes need not be heavy handed, necessarily; small tweaks to an existing design can make huge differences to a mobile user.
Solution #2: The Mobile Optimized Site
Not only are mobile browsers different from desktop borwsers, mobile users are different from desktop users. They have different requirements – and they may even want different information.
Say, for example, you own a movie cineplex. For your traditional folks sitting in front of the screen, you’ll likely want the whole magilla – movie descriptions & images, information about the theatre like how you can rent it out for birthday parties, a calendar of events, directions, showtimes, and a method to buy tickets online.
Your mobile customers, however, don’t need all that. They’re on a mobile network, data-wise – so you don’t want big pictures and a listing of the fourteen stars in the movie. They’re going to wnat basically three things: listings and showtimes, a way to buy a ticket online and directions how to get to the theatre.
So how do you straddle this sort of problem? You build a “sub” site dedicated to mobile users, and route them there when they come in.
On the mobile site, you can use technologies that are more amenable to mobile browser platforms – things like HTML5, WebKit and mobile-dedicated JavaScript interface libraries – to all users to have a much better visit than on the primary site.
We can build this for you; we’ve already done it for other. And we’ve done it at a national advertising campaign level.
Say, for example, you own a movie cineplex. For your traditional folks sitting in front of the screen, you’ll likely want the whole magilla – movie descriptions & images, information about the theatre like how you can rent it out for birthday parties, a calendar of events, directions, showtimes, and a method to buy tickets online.
Your mobile customers, however, don’t need all that. They’re on a mobile network, data-wise – so you don’t want big pictures and a listing of the fourteen stars in the movie. They’re going to wnat basically three things: listings and showtimes, a way to buy a ticket online and directions how to get to the theatre.
So how do you straddle this sort of problem? You build a “sub” site dedicated to mobile users, and route them there when they come in.
On the mobile site, you can use technologies that are more amenable to mobile browser platforms – things like HTML5, WebKit and mobile-dedicated JavaScript interface libraries – to all users to have a much better visit than on the primary site.
We can build this for you; we’ve already done it for other. And we’ve done it at a national advertising campaign level.
Solution #3: WebApps & Going Native
It can be fairly said that Apple fundamentally changed both the smartphone & tablet PC markets with the advent of the iPhone & iPad. And that change has sparked a tide of innovation on other platforms, including Android, RIM, Symbian and, Elvis forbid, Windows.
Let us help introduce you to the internet’s fastest growing market segment.
Just as we can help you with creating an optimized mobile friendly site, we can also help you go native.
We understand and have even developed coursework in some of the technologies underlying web development for the iPhone, including patterned JavaScript libraries, WebKit, Dashcode and Canvas. We’re also working now on developing WebApps through Appcelerator Titanium, so we can touch both iPhone and Android. And we’re busy cooking away on Objective C, the iPhone & iPad native language, in our spare three minutes a day. Expect a Liquid Anvil built application in the iTunes store soon.
And if it is beyond us, we’re not shy about mentioning it. We have access to a number of high-end, professional iPhone developers we can liason with so you don’t have to learn to speak technicalese. Your application will get built -- and built right.
Let us help introduce you to the internet’s fastest growing market segment.
Just as we can help you with creating an optimized mobile friendly site, we can also help you go native.
We understand and have even developed coursework in some of the technologies underlying web development for the iPhone, including patterned JavaScript libraries, WebKit, Dashcode and Canvas. We’re also working now on developing WebApps through Appcelerator Titanium, so we can touch both iPhone and Android. And we’re busy cooking away on Objective C, the iPhone & iPad native language, in our spare three minutes a day. Expect a Liquid Anvil built application in the iTunes store soon.
And if it is beyond us, we’re not shy about mentioning it. We have access to a number of high-end, professional iPhone developers we can liason with so you don’t have to learn to speak technicalese. Your application will get built -- and built right.
Why Choose Us?
Dedication. Liquid Anvil’s dedication to our clients, their businesses and their goals is matchless. We understand what an incredibly important decision and undertaking your marketing initiative is. Whether you’re refreshing a brand or web presence, launching a new product or starting from the ground up, we bring that dedication to your project. We’ll help you find your way, smooth out the process, spare you the technical gibberish and make the procedure as quick and cost-effective as possible.Simply put, we’re dedicated to helping you. Your success is our success - and we love success.
What Our Clients Are Saying…
What makes Liquid Anvil stand out is their attention to our needs - we are not just ‘another trouble ticket’. Even more critically they offer solutions. We can’t imagine anyone better to partner with, knowing they are not only the foundation of our success, but will be there when we need them.Dawn Robuck,
Site Ducky
Site Ducky
